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News & Blogposts
Monthly added News, Stories, Tutorials and more.
The Rural Soundscape Of The Countryside And How To Characterize It
This article analyzes the the rural soundscape of the countryside and describes the physical & acoustic properties of the environment.
Systematic Sound is here!
Ā Ā Ā Systematic Sound - A new independet SFX label is born! Systematic Sound is a independent Sound Effects label founded in 2019 by Field Recordist and Sound Designer Daniel Meuser. Im am passionate about sound and my mission is to capture the most engaging and...
Plugin Primer – Krotos Weaponizer
This is just me opening a audio or sound design plugin for the first time and sharing with you guys my initial impressions. Tell me if you find this useful.Ā
3D-Audio For Sound Designers Part I – Spatial Hearing
3D-Audio For Sound Designers Part I - Spatial Hearing If we take a look at the fundamental characteristics that make up the human hearing sense, we can see that we are not only perceiving loudness, pitch, time, timbre and the spectral qualities of a sound, but...
Field Recording, Sound Design & Game Audio Sources
I have put an extensive list of more than 100 resources that might come in useful if you are interested in Field Recording, Sound Design, SFX creation, Filmsound and Game Audio. Check out some blog sites, social media groups, podcasts or YouTube channels. There is some interesting stuff to discover there.
Unique Sounds
For media companies, freelancers, creators & artists.
High Quality Sounds
From concept, to recording, mixing and sound design, I take great care that my products match the high quality standards my professional clients expect.
Work Faster
Fuel Your Creativity
Get inspired and fuel your creativity with new fresh & unique sounds. Find everything from immersive ambiences to hyper realistic designed sounds.
Universal Category System Compatibility.
All Systematic Sound Libraries have the newly developed UCS metadata system implemented with product updates v1.1.
The UCS is an efford to find a standard of categorizing sound effects. This will give the user the power to find things faster and work with more precision, thus getting better results in less time. It is a big chance to establish an unified language for sound metadata and file naming convention that should be adopted by as many SFX vendors as possible. That’s why I wanted to support this effort as an Early Adopter and implement this standard into my products as fast asĀ possible.
If you need more info check out the UCS homepage:Ā https://universalcategorysystem.com